Autor Tema: Datapack L2jAdmins  (Leído 204 veces)

uhyuu

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Datapack L2jAdmins
« en: Junio 03, 2019, 11:07:10 pm »
bueno quería dejar el Datapack ya compilado por si alguien lo precisa

Revision 126

http://www.mediafire.com/file/e8eqt30ax2cx97u/C4_DataPack.zip/file    DataPack

http://www.mediafire.com/file/xofd9fbedvmztl8/C4_GameServer.zip/file  GameServer
« Última modificación: Junio 05, 2019, 06:11:57 pm por Pupo »

proline30

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Re:Datapack L2jAdmins
« Respuesta #1 en: Junio 04, 2019, 06:11:39 am »
I have used this build but I can't login to server
It stuck on server chose window (old build was working)
login config
Código: [Seleccionar]
#---------------------------------------------------------------------------#
#                              L2jAdmins                                    #
#                 Support: http://www.L2DevsAdmins.com                      #
#---------------------------------------------------------------------------#
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://L2DevsAdmins.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================

# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = 192.168.88.173

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 192.168.88.173

# Bind ip of the loginserver, use * to bind on all available IPs
LoginserverHostname = 192.168.88.173
LoginserverPort = 2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds.
# Default 10min. (600)
LoginBlockAfterBan = 600
GMMinLevel = 100

# The port on which login will listen for GameServers
LoginPort = 9014

# If set to True any GameServer can register on your login's free slots
AcceptNewGameServer = False

# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1

# If set to true, the login will give an other id to the server  if the requested id is allready reserved
AcceptAlternateID = True

# If false, the licence (after the login) will not be shown
# It is highly recommended for Account Security to leave this option as default (True)
ShowLicence = True

# ==============================================================
# Database Connection
# ==============================================================

# MariaDB is recommended for higher performance
# To download MariaDB Server visit http://mariadb.org

# For MariaDB Use: org.mariadb.jdbc.Driver
# For MySQL Use: com.mysql.jdbc.Driver
Driver = org.mariadb.jdbc.Driver

# For MariaDB Use: jdbc:mariadb://127.0.0.1/c4Login
# For MySQL Use: jdbc:mysql://127.0.0.1/c4Login
URL = jdbc:mariadb://127.0.0.1/c4login

Login = root
Password = *****
# Useable values: "True" - "false", use this option to choose whether accounts will be created
# automatically or not.
AutoCreateAccounts = True

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
IpUpdateTime = 15

# ==============================================================
# Test server setting, shoudnt be touched in online game server
# ==============================================================

Debug = False
Assert = False
Developer = False

# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth = True

#FloodProtection. time in ms
EnableFloodProtection = True
FastConnectionLimit = 15
NormalConnectionTime = 700
FastConnectionTime = 350
MaxConnectionPerIP = 50

Gameserver
Código: [Seleccionar]
#---------------------------------------------------------------------------#
#                               L2jAdmins                                   #
#                 Support: http://l2devsadmins.net                          #
#---------------------------------------------------------------------------#

# <title> Here you can set up the connection for your server.</title>
# <title> Usually you have to change the ExternalHostname option to</title>
# <title> - 127.0.0.1 (if you want to play alone / testing purpose)</title>
# <title> - LAN IP  * (if you want to play from another computer in the network)</title>
# <title> - WAN IP ** (if you want to play with friends over Internet)</title>
# <title> - Questions? => http://L2DevsAdmins.net</title>
# <title></title>
# <title> *  = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd", "ipconfig"</title>
# <title> ** = If you want to get your WAN IP, visit http://www.whatismyip.com</title>
# <title></title>

# Bind ip of the gameserver
# <font color=FFFF00>Default</font> = * (bind on all available IPs)
GameserverHostname = 192.168.88.173

# Game server port
# <font color=FFFF00>Default</font> = 7777
GameserverPort = 7777

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# <font color=FFFF00>Default</font> = *
ExternalHostname = 192.168.88.173

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# <font color=FFFF00>Default</font> = *
InternalHostname = 192.168.88.173

# The Loginserver host
# <font color=FFFF00>Default</font> =
LoginPort = 9014

# Login server ip
# <font color=FFFF00>Default</font> =
LoginHost = 192.168.88.173

# This is the server id that the gameserver will request (i.e. 1 is Bartz)
# <font color=FFFF00>Default</font> = 1
RequestServerID = 1

# If set to true, the login will give an other id to the server  if the requested id is already reserved
# <font color=FFFF00>Default</font> = True
AcceptAlternateID = True

# --------------------------------------------------------------
# <title>Database Connection</title>
# --------------------------------------------------------------

# MariaDB is recommended for higher performance
# To download MariaDB Server visit http://mariadb.org

# For MariaDB Use: <u>org.mariadb.jdbc.Driver</u>
# For MySQL Use: <u>com.mysql.jdbc.Driver</u>
Driver = org.mariadb.jdbc.Driver

# For MariaDB Use: <u>jdbc:mariadb://127.0.0.1/c4</u>
# For MySQL Use: <u>jdbc:mysql://127.0.0.1/c4Game</u>
URL = jdbc:mariadb://127.0.0.1/c4Game

# Database user name
# <font color=FFFF00>Default</font> = root
Login = root

# Database password
# <font color=FFFF00>Default</font> = root
Password = ****

# Maximum number of chars per account
# <font color=FFFF00>Default</font> = 7 (0 = unlimited [7 is the client limit])
CharMaxNumber = 7

# Define how many players are allowed to play simultaneously on your server.
# <font color=FFFF00>Default</font> = 100
MaximumOnlineUsers = 100

# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
# <font color=FFFF00>Default</font> = 656
MinProtocolRevision = 656

# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
# <font color=FFFF00>Default</font> = 656
MaxProtocolRevision = 665

Any ideas?

uhyuu

  • Visitante
Re:Datapack L2jAdmins
« Respuesta #2 en: Junio 04, 2019, 10:26:36 am »
If you want to log in from lan, you should leave it like this

Gameserver

Código: [Seleccionar]
# Bind ip of the gameserver
# <font color=FFFF00>Default</font> = * (bind on all available IPs)
GameserverHostname = *

# Game server port
# <font color=FFFF00>Default</font> = 7777
GameserverPort = 7777

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# <font color=FFFF00>Default</font> = *
ExternalHostname = *

# The Loginserver host
# <font color=FFFF00>Default</font> =
LoginPort = 9014

# Login server ip
# <font color=FFFF00>Default</font> =
LoginHost = 127.0.0.1

Loginserver

Código: [Seleccionar]
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = 127.0.0.1

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 127.0.0.1

# Bind ip of the loginserver, use * to bind on all available IPs
LoginserverHostname = *

to put it externally you would have to put the ip wan here

Gameserver

Código: [Seleccionar]
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# <font color=FFFF00>Default</font> = *
ExternalHostname = IP WAN (external)


Loginserver

Código: [Seleccionar]
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = PI WAN (external)
« Última modificación: Junio 04, 2019, 10:45:58 am por Pupo »

Pupo

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« Última modificación: Noviembre 21, 2019, 11:01:28 pm por Pupo »